

More options beyond the menus have been shared, so once again, you will want to hit up the respective link to read more about those. For those using a controller, you can adjust the input stick speed, enable or disable vibration, and create button mappings. Mouse options feature sprint toggle, the ability to adjust sensitivity, invert Y-Axis, and make keybindings. Other settings include an option to adjust the field-of-view between 60 and 120, the motion blur scale goes from off to low, medium, and high motion blur, and you can adjust the brightness and contrast.

In the audio section of the menu, you will find volume settings for music, sound effects, dialogue, and cinematics, and you can separately select the speaker and microphone device. User Interface options include an in-game tutorial popup toggle and menu cursor settings which adjust friction, sensitivity, and aim assist. Other gameplay options include toggling object highlights on/off, enabling camera shake, there is a head-bob toggle, and you can display damage numbers above enemies. Redfall also features various gameplay options, like setting the difficulty from four choices, with the hardest difficulty mode made available after you have completed the game once. For those who experience motion sickness, you can enable a reticle that will be displayed at all times for a fixation point on the screen. Subtitles options include Off, Subtitles, and Closed Captioning a Show Speaker name on/off option font scaling from 100% to 150% and three color blindness filters. If this affects you, read over the list of accessibility options at the link. There are other takeaways regarding narration and accessibility for those with low sight or without it. This means players without sight will need to have sighted assistance. Not all interactable objects will be narrated, and UI options such as the mission progress, compass, health, and weapons are not narrated. Menus that are not currently narrated include the loadout, skills, map, missions, and archive, and some areas in Settings related to keybindings and remapping may not currently be narrated. It is currently available for the initial login flow, creating or joining a squad with others, starting a game, and the Settings menu. Elsewhere, it was noted by Arkane Austin that at release, menu narration is only partially supported and is primarily available to support communication pathways. You can adjust the background opacity of the text box behind the transcribed text and turn screen narration on/off. Accessibility starts with communication settings such as the ability to turn on/off voice chat you can separately select the input and output device set the voice chat input mode to push to talk, always on, or no transmission you can turn text-to-speech and speech-to-text on/off and choose between a male or female voice to text-to-speech.
